广树管理员
2025-11-21 19:57
@石樱灯笼:那就少子老龄化吧
作者:广树时间:2017-07-13 16:42:42分类:JavaScript

{
"alwaysDash":false,
"commandRemember":false,
"bgmVolume":100,
"bgsVolume":100,
"meVolume":100,
"seVolume":100,
}

[
null,
{
"globalId":"RPGMV",
"title":"RTK1 Dev1",
"characters":[["Actor1",0],["Actor1",7],["Actor3",7],["Actor2",6]],
"faces":[["Actor1",0],["Actor1",7],["Actor3",7],["Actor2",6]],
"playtime":"00:00:04",
"timestamp":1468556954489
},
{
"globalId":"RPGMV",
"title":"RTK1 Dev1",
"characters":[["Actor1",0],["Actor1",7],["Actor3",7],["Actor2",6]],
"faces":[["Actor1",0],["Actor1",7],["Actor3",7],["Actor2",6]],
"playtime":"00:00:48",
"timestamp":1468855189632
}
]
{
"system":{
"_saveEnabled":true,
"_menuEnabled":true,
"_encounterEnabled":true,
"_formationEnabled":true,
"_battleCount":0,
"_winCount":0,
// 中间省略
"@":"Game_System"
},
"screen":{
"_brightness":255,
"_fadeOutDuration":0,
"_fadeInDuration":0,
"_tone":[0,0,0,0],
// 中间省略
"@":"Game_Screen"
},
"timer":{"_frames":0,"_working":false,"@":"Game_Timer"},
"switches":{"_data":[null,null,null,null,null,null,null,null,true],"@":"Game_Switches"},
"variables":{"_data":[],"@":"Game_Variables"},
"selfSwitches":{"_data":{"1,3,A":true},"@":"Game_SelfSwitches"},
"actors":{
"_data":[
null,
{
"_actorId":1,
"_name":"Harold",
"_nickname":"Sword boy",
"_hp":450,
"_mp":90,
"_tp":0,
"_hidden":false,
"_paramPlus":[0,0,0,0,0,0,0,0],
// 中间省略
"@":"Game_Actor"
},{
"_actorId":2,
// 以下省略
},{
"_actorId":3,
// 以下省略
{
"_actorId":4,
// 以下省略
}
],
"@":"Game_Actors"
},
"party":{
"_inBattle":false,
"_gold":2000,
"_steps":0,
"_lastItem":{"_dataClass":"","_itemId":0,"@":"Game_Item"},
"_menuActorId":0,
"_targetActorId":0,
"_actors":[1,2,3,4],
"_items":{"1":6,"2":1,"10":50,"11":2,"12":2,"13":2,"14":2},
"_weapons":{"1":1,"2":2,"4":10},
"_armors":{"3":1,"4":1},
"@":"Game_Party"
},
"map":{
"_interpreter":{
"_depth":0,
"_mapId":0,
"_eventId":0,
// 中间省略
"@":"Game_Interpreter"
},
"_mapId":1,
"_tilesetId":1,
"_events":[
null,
{
"_x":4,
"_y":1,
// 中间省略
"@":"Game_Event"
},
// 以下省略
],
"_commonEvents":[],
// 中间省略
"@":"Game_Map"
},
"player":{
"_x":4,
"_y":4,
// 中间省略
"_followers":{
"_visible":true,
"_gathering":false,
"_data":[ // 省略
],"
@":"Game_Followers"
},
"_encounterCount":603,
"@":"Game_Player"
}
}
var _Game_Actor_name = Game_Actor.prototype.name;
Game_Actor.prototype.name = function() {
var ret = _Game_Actor_name.call(this);
var f = $gameSystem[N + "_show_id"];
if (f === undefined ? show_id : f) {
return ret + ":" + this.actorId();
} else {
return ret;
}
};
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.call(this, command, args);
if (command == N) {
if (args[0] == "show_id") {
if (args[1] == "on") {
$gameSystem[N + "_show_id"] = 1;
} else if (args[1] == "off") {
$gameSystem[N + "_show_id"] = 0;
}
}
}
};
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.call(this, command, args);
if (command == N) {
if (args[0] == "show_id") {
if (args[1] == "on") {
if (show_id) {
delete $gameSystem[N + "_show_id"];
} else {
$gameSystem[N + "_show_id"] = 1;
}
} else if (args[1] == "off") {
if (!show_id) {
delete $gameSystem[N + "_show_id"];
} else {
$gameSystem[N + "_show_id"] = 0;
}
}
}
}
};
var _DataManager_makeSaveContents = DataManager.makeSaveContents;
DataManager.makeSaveContents = function() {
var contents = _DataManager_makeSaveContents.call(this);
// 这里将自己的数据设定成contents
return contents;
};
var _DataManager_extractSaveContents = DataManager.extractSaveContents;
DataManager.extractSaveContents = function(contents) {
var ret = _DataManager_extractSaveContents.call(this, contents);
// 这里将会从contents中读取数据
return ret;
};

Game_Enemy.prototype.name = function() {
return this.originalName() + (this._plural ? this._letter : '');
};
this.members().forEach(function(enemy) {
var name = enemy.originalName();
if (this._namesCount[name] >= 2) {
enemy.setPlural(true);
}
}, this);
var _Game_Enemy_name = Game_Enemy.prototype.name;
Game_Enemy.prototype.name = function() {
var ret = _Game_Enemy_name.call(this);
return ret;
};
var _Game_Enemy_name = Game_Enemy.prototype.name;
Game_Enemy.prototype.name = function() {
var ret = _Game_Enemy_name.call(this);
var f = $gameSystem[N + "_show_eid"];
if (f === undefined ? show_eid : f) {
return ret + ":" + this.enemyId();
} else {
return ret;
}
};











